POV-Ray : Newsgroups : povray.binaries.animations : uv_mapped isomaze : Re: uv_mapped isomaze Server Time
2 Nov 2024 15:28:02 EDT (-0400)
  Re: uv_mapped isomaze  
From:
Date: 5 Nov 2001 08:02:46
Message: <s73dutkf0jk41h1i3nlqqkl5aiq05536bn@4ax.com>
On Mon, 5 Nov 2001 14:56:40 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> "W?odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
> news:fcscuts80t4373m7gd006vdgqjn3thshli@4ax.com...
> > her is maze from p.b.i with rotation of camera
>
> Making the camera move forward at the same time, would lok great, but then
> there's the problem of collision...

It is very simple to find path with no plants on it but currently I just have no
time play with it. If there could be beta console version for wins I could try
it on fast machines. I have only PII 233.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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